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- WORLD GENERATOR 1.3
- -------------------
- This is the complete World Generator 1.3 program and source code.
-
- This program was distributed as shareware, but I have been unable to work on it
- for many months, and have returned the registration cheques sent to me over the
- last year. This costs me a lot in postage, especially to the USA and other
- foreign countries - PLEASE DO NOT REGISTER!!
-
- At the request of friends I have decided to make the source code available.
- COPYRIGHT IS RETAINED BY THE AUTHOR, but segments of the code may be used
- privately or commercially without charge. I would greatly appreciate copies of
- programs incorporating this code. Please DO NOT release modified versions of
- World Generator without my permission, but please DO send them to me (with
- source code) if they are interesting and/or pretty. I will be happy to
- authorise release (as PUBLIC DOMAIN software ONLY) if the modified program
- seems to be a real improvement. I am unable to enter into any other
- correspondance about this program.
-
- Help files with the extension .WGH should be installed in a subdirectory
- "WGHELP" below World Generator. This was originally handled by an installation
- program, INSTALL.BAT, which is mentioned below; I have removed it because it
- caused problems on single-floppy systems. Somehow WGCONV.COM has been lost;
- this program was only useful if you wanted to convert files generated by
- versions 1.0 or 1.1 to later versions.
-
- The remainder of this file, and all other documentation, was written for the
- program as originally distributed. At numerous points it asks users to
- register:
- PLEASE DO NOT REGISTER!!
-
- Marcus L. Rowland
- 22, Westbourne Park Villas,
- London W2 5EA
-
- 7th June 1992
-
- -------------------------------------------------------------------------------
-
- THIS IS VERSION 1.3 OF WORLD GENERATOR, A SOLAR SYSTEM
- GENERATION PROGRAM FOR SCIENCE FICTION ROLE PLAYING GAMES.
- ----------------------------------------------------------
-
- World Generator is NOT a game in itself; it is an aid for referees of science
- fiction role playing games such as Traveller, 2300 AD, Space Opera, etc. It
- is used to generate solar systems and planets in three-dimensional space
- sectors, with data on lifeforms, atmosphere, geology, etc.
- System requirements are 512k and a CGA display; EGA and VGA work but
- high-resolution graphics are not supported in this version.
-
- World Generator is generally called WORLDGEN throughout this file and other
- documentation on this disk.
-
- USER SUPPORTED SOFTWARE
- -----------------------
- If I have not sold you this program directly, you have probably acquired it
- through a user group or from another user. If you like it, PLEASE consider
- registering your copy; registered users will get the source code (for Turbo
- Pascal 5.00), and will be sent the next major revision (V 2.00) of the
- program without charge. See WORLDGEN.DOC for a registration form.
- Because this program may require customisation to work with your preferred
- game system, and because there is justified alarm about software viruses and
- other `dangerous' programs, I originally included ALL source code with the
- program disk. When I stopped including source code I had evidence that at
- least 100+ copies have been distributed or downloaded from one bulletin board
- alone. No user had sent me a registration fee, other than those who ordered
- the program from me directly in response to magazine advertising. I now omit
- source code and have just enough registered users to keep me interested in
- the program, though it'll never be profitable.
-
- VERSIONS
- --------
- Files produced by versions 1.00 and 1.01 are NOT compatible with this
- release; they can be converted using the utility WG_CONV.COM
- Files produced by versions 1.02 onward can be loaded without modification.
-
- Files produced by ALL earlier versions will give different results under
- version 1.2 onwards; See WORLDGEN.DOC for details.
-
- DOCUMENTATION
- -------------
- Documentation is in the file WORLDGEN.DOC; it is split into pages which
- should be suitable for paper of 66 lines or more. To print it, just set your
- printer to your preferred paper size then COPY WORLDGEN.DOC LPT1: (or
- whatever). PLEASE read this file; it's in ASCII form and should be compatible
- with most printers and word processors.
-
- HELP FILES
- ----------
- This version of World Generator includes 75 help files, *.WGH, which replace
- the big file WORLDGEN.HLP of version 1.2, and separate files for PC-Outline
- and Sidekick used in earlier versions. To use it, just press "H" whenever it
- is shown as an option on menus. I'm not happy about including so many tiny
- files, but this version works properly, and earlier versions didn't.
- To keep things tidy, install batch files create a subdirectory and copy all
- the help files across. See INSTALL.BAT for details.
-
- BRIEF START-UP INSTRUCTIONS
- ---------------------------
- The following files are needed to run this program;
-
- WORLDGEN.EXE
- TITLES.TXT
- WGINS1.TXT to WGINS6.TXT (used for tutorial and rolling demonstration)
- *.WGH (help files) in WGHELP subdirectory
-
- All other files are documentation, sample files, etc.
-
- If you want to copy graphics to your printer, load the appropriate
- PC-DOS/MS-DOS utility before running WORLDGEN.
-
- Use the .BAT files to install the program on your working disk.
-
- Put your work disk in any drive, then switch to that drive (eg drive A, B).
-
- At the DOS prompt type WORLDGEN<return> to start the program.
-
- If you load this program without reading the full instructions, I strongly
- advise running the tutorial section before doing anything else!
-
- HARD DISK OPERATION
- -------------------
- WORLDGEN only looks for instructions and other files on its own disk, and in
- its own directory, unless you modify it. It does NOT modify directories,
- delete files, format, or do anything else that might make it unsuitable for
- use on a hard disk.
-
- FILES ON THIS DISK
- ------------------
- WORLDGEN.EXE The main program
- WORLDGEN.PAS * Turbo Pascal source code
- WG1.PAS * Turbo Pascal 4/5 unit code
- WG1.TPU * Turbo Pascal 5 unit
- WG2.INC to WG6.INC * Include files for WORLDGEN.PAS
- WORLDGEN.DOC Documentation (please note that this file was
- written for version 1.2; it has been revised
- to show some of the changes in 1.3, but there
- may be some minor omissions)
- TITLES.TXT The opening screen
- SAMPLE.SEC A sample space sector
- SAMPLE.DOC file describing sector
- UNNAMED.SEC & .DOC Another sector
- WGINS1.TXT to WGINS6.TXT Used by tutorial
- *.WGH On-line help files (75 in this version!)
- WG_CONV.COM Conversion utility; only needed if you
- have sector files from earlier versions.
- READ.ME This one!
- INSTALL.BAT Explains how installation works
- ONEDRIVE.BAT Installation for single floppy systems
- TWODRIVE.BAT Dual drive and hard disk installation
- * Supplied to registered users ONLY
-
- Marcus L. Rowland - August 1989
-
- To ensure continuity here are notes on all versions since the documentation
- was last thoroughly edited.
-
- UPDATE JANUARY 1989
- -------------------
- Version 1.21 fixes two minor bugs in version 1.2;
- 1: A null file name is no longer translated as UNNAMED; this corrects a
- problem that could occur if files were loaded or saved after the HELP
- option was used.
- 2: The PLANETARIUM option had an unusually stupid error which meant that
- positions didn't change with time. This has now been fixed.
-
- There are now a few registered users, though not enough to encourage me to
- devote much time to developing version 2. I now hope to launch version 2 in
- mid-1989 if all goes well.
-
- UPDATE MARCH 1989
- -----------------
- It had to happen! The bug-fix in V 1.21 caused another bug, which made the
- program crash if the HELP or INFORMATION routines were used and the file
- WG.HLP wasn't present.
- This bug is fixed on the enclosed version 1.22, hopefully without causing
- any more problems. Please note that this version has been compiled using
- Turbo Pascal 5; if you want to recompile it using Turbo Pascal 4, you MUST
- re-compile the file WG1.PAS to make a TP4 unit.
-
- UPDATE AUGUST 1989 - Version 1.3
- --------------------------------
- Due to contractual obligations (I've been writing a role-playing module and
- doing other work which actually makes a profit!) I've been able to do almost
- no work on World Generator since March. My best guess is now late 1990 for
- version 2; I suspect that I'll write it using Microsoft Quick Pascal, which
- I'm told does have EGA/VGA turtle graphics.
- Urgent priorities for version 2 are EGA/VGA support, improved data
- presentation, and better mapping and help facilities.
- The development machine is now a Commodore PC60, 80386 CPU with VGA. Disk
- formats available are now 360K 5¼", 720K 3½, and 1.2 mb 5¼". This machine
- doesn't have an 80387 yet; since the speed change obtained by using an 8087
- or 80287 was barely noticeable in version 1.22, I'm omitting the co-processor
- version from future releases.
- This version has licked all the Help bugs, unfortunately by using 75 help
- files instead of one! This puts the total files on the disk up to 90, which
- is uncomfortably close to the DOS limit of 110 in the root directory of a
- floppy. Accordingly the disk now includes an installation .BAT program which
- creates a help subdirectory and copies files across.
-
- UPDATE OCTOBER 1989 - VERSION 1.3 revisited
- -------------------------------------------
- Some minor revisions to the documentation and this READ.ME file, otherwise no
- changes.
-